jeudi 25 juillet 2024

The comic-books slow agony

In spite of the superhero movies genre that still been popular with audiences and also, are honored to Academy Awards overtime, the sales of comic-books anywhere in the world keep to plumetting. The ones from the Europe are surprisingly those that seen their content and quality the more suffering. Younger readers find it at useless. Some parents blame the violence and crass humor in almost all these titles. The Heroes' factory from Dupuis is now a vanilla corporation that still vaunt a past that seems to have never existed. By doing comics myself for fun, its popularity keep to decline for over four decades. Even the graphic novels lines struggled if they been very trite and annoyingly preachy. How this could possibly be wrong?

First and foremost, just because Marvel and DC have "marvelled" themselves with Big-budget movies based of their comic characters don't meant everyone have to do the same. But in a sense, it's mostly the only thing that guess audience to go back in theaters. The loot of French-Belgium comics series that were adapted to live-action films are more than blatant. To me, I don't understand the point, especially to characters none youths ever have read or known their names. Those horrendous CGI Smurfs movies were so meaningless and bad in design. It's not just that the problem. It also carry a very ugly trend, to hired big stars voicing the characters on their normal voice. You know what's wrong? When perfrorming for a character, you have to work your vocal for make the character you perform like their own person and that it will fit to its personality and age. The '10s era of comics have hit hard. A lot. Even more so than in the 1980s--at the time where Indie publishings started to growth in numbers after collapsing to the barrage of series from one or two big book editors that vie the wallets and hearts of readers.

But the industry itself? This is clear that there is lots of cleaning and homeworks in order they'll keep the artform in life. In Europe, it's still very in-demand but its popularity and scope of appreciation to fans keep to be smaller and smaller when in the North America, they are mostly forgotten due to Mangas, which at their defense, were able to caught the attention of average comics fans with stories and characters that feels real--and that characters are mostly real people in there instead to the stock-heroes characters that were always associated. Dialogues also plays a key role of how your story have to be build. Nowadays, nobody is interested to seen your favorite character do monologuing or doing the 4th wall, a practice that may worked that well in the old Vaudeville days, but for a visual novel comic, it's mostly nondescript. No one like to seen people speaking to thesmelves for make them more bright and educated than the others.

Challenges for the comics' survive are many. Like everything in the society of now, the left culture is highly criticized to have let the bad people doing up the heavy-lifting. We seen these with the loads of hatred crimes, sexual harassment and domestic violence even in our backyards. You have those who laugh themselves of their snooty, rich-life by pay no taxes at all or get a job. The comics artform is now part of an elite-- the left-class people who appear to me all the most monotonous. The right-wing class of people are much respected overtime. It's clear that something need to change, that the left-class culture shows less respect for the average people. I seen the same pattern in the animation community on current time.

We can't deny or ignore that it was by the perseverance and good wills of several authors and cartoonists that the old-school comics artform, by the late-1950s/early-60s, have entered on a somewhat Golden Age. It was still a time where jobs like this one were convey by training and learnship. Less exciting in the era of Internet and Netflix. But the multiplication of series and editorial issues have put a such of a momentum by the 1970s with a Referendum that is more closely started the end of recess for the industry and artform. Since this day, fifty years later, the industry still keep to plumetting and each efforts to convince otherwise remains at conniving.

Even by the 2016s Boom of the artform, it was a little too soon, too late for fix the mistakes from the past. Now, eight years later, the enjoyment of these artists all around, the effort to work one or two years onto a 48-pages book are nowhere to be found. The artform exists mostly at nostalgia. It didn't hurt my childhood when I realized what was wrong. In fact, it made me growth by helped me to be set if ever, it didn't worked out well. But what was very depressing is consumers seems to not care because they are suckers to anything, when a character's name or title representation are billed in CAPS. 

That is parts why we would never have an official Kim Possible comic-book adaptation. Longtime fans knows how difficult it is to adapting comic-books pages stories to the screen and vice versa. In spite of its past popularity, Kim having to struggled in several factors like having lots of unlikable characters in the cast, devious talkings (The characters were wayyyy too talkier for a action-packed series) and horrific pacing. Not that exciting to adapted their TV stories to comics pages.

Even by its slow dying, the comics, graphic novels, anything else related to this pitiful artform are here to stay, but we'll doubt that by the mid of this century, the business keep to doing good numbers by this utter scope of blandness and mediocrity.

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